Retro Review: Final Fantasy 9

About this time last year, I started playing Octopath Traveler, which kicked off a trend of myself playing turn-based JRPGs. Another game from Square Enix, Final Fantasy 9, had me excited. I played this game a little bit in 2000 when I was a kid and found it enchanting. The soundtrack stuck with me all through my years. So, I was happy to finally give it a true playthrough after finding out a remaster was released in 2019. The story is every bit as emotional as I remember, and while it isn’t a perfect game, it is certainly great.

The story of FF9 is a bit convoluted, and honestly witnessing it unfold is the greatest pleasure of the game. I really don’t want to spoil too much, because jumping right in is such a wonderful way to go. Masterful storytelling, that presents mature thought and emotion in a family-friendly palatable manner. Questions about love, home, duty, virtue and so much more are all packed into a tale that is fairly easily understood. Many of the characters are memorable and distinct. Each has their own motivations and desires, but they all work towards the same goal of uncovering the mysteries behind their existence, and saving the world from evil.

This game has a lot of terrific messages. There are a lot of tragic stories, which often find a way to inspire. It is pretty standard epic fantasy, emphatically so, even. FF9 uses a basic tool kit to paint a masterpiece. There were moments that got me pumped for the fight, gave me a big smile, or even brought a tear to my eye. One such moment came when a rusty knight I thought was boring and one dimensional finally had their big moment. Every turn of FF9 seems to be taken with care.

Right away I was charmed by FF9’s art style. Both visual and audio. The old school graphics still look interesting with their fantastical, watercolor-like appearance. You’ll find a very cartoonish, child friendly approach that greets the eyes and ears with a bouquet of treasures. The world has diverse races populating a vibrant, colorful world. The music is often so simple, yet works so well. It conveys the spirit of the game effectively, while setting tone and being extremely catchy. I have been humming tunes from this game to myself for over twenty years.

The combat system is fairly straightforward, with different characters presenting different opportunities on how to build your party. It is important not to leave anybody too low level, but I found there were certain people I clicked more with playing. There is a solid amount of grinding, which I had an alright time with for the most part. The remaster features a set of optional tools to aid your progression, which can be toggled on the fly. Party and damage boosts, playing the game in fast-motion, and toggling random encounters will make the grind much easier if you want the assistance.

If you read this blog regularly, you’ll know I played Final Fantasy 8 before this game. While I liked FF9 far more than the previous iteration, it tragically still suffers from the same heartbreak. The endgame. The fun and enjoyment of these games just comes to a screeching, grating halt during endgame. Awful puzzles, enemies with a bag of tricks that all seem to wipe your party in one turn, and difficulty that just skyrockets. I gave every encounter during the final dungeon a fair shot, but sadly ended up using the cheat menu for most of it. There was zero enjoyment during the final hours. Fortunately, the closure of the story brought it home in a way that I walked away with a smile, in the end.

I strongly encourage you to play with a guide. Just save yourself a lot of sanity and sadness. I hate when games make me use a guide. If I wanted somebody else to play the game for me, I would watch Twitch. I just think it is probably a sad feature of these older games perhaps is that they are less intuitive, or perhaps I am still a total JRPG newbie. Two things can be true, I suppose.

I bought this game on Nintendo Switch on sale for $10. Absolutely worth the price, if even just for the story. I had lots of fun up until endgame. And I still managed to find a way to beat it despite my struggles. For that price it is hard to call any game bad, let alone one that objectively is as nice as FF9. After this, I intend to play Final Fantasy 10 and 10-2, which I received on my Switch as a gift from my mother. I’m looking forward to seeing what impact the move from PlayStation 1 to PS2 made on the series. FF9 is one of the most beloved games in the series, but 10 is highly acclaimed as well.

If you enjoy role playing games, I would say give Final Fantasy 9 a chance. Take every opportunity to grind for experience, and do all the side stuff you can. I struggled with side quests, so I focused almost solely on main quest and grinding. That said, I played just over forty hours. A lot about this game is simply iconic. The black mages, the music, the unforgettable overall experience. While I think it has definitely shown its age, it is easy to see why FF9 has persisted as a favorite among players. I’m eager to get deeper into the series, and the genre itself.

Overdue Review: Tiny Tina’s Wonderlands

Credit: Tiny Tina’s Wonderlands. Screenshot by me. A slight split from Borderlands into a new world that we will be seeing more of to come.

Last March the world was treated to the newest installment in Gearbox Software’s hit Borderlands universe, entitled “Tiny Tina’s Wonderlands.” I finally got my hands on it last week, and have been thoroughly enjoying it since. Borderlands runs deep in my blood, and I can say with confidence that this is the best Borderlands game since Borderlands 2 a decade ago. It doesn’t completely reinvent the wheel, but it does enough different to stand apart while still delivering a true Borderlands experience.

Wonderlands is the experience of people in the Borderlands universe playing a Dungeons & Dragons type game together, called Bunkers & Badasses. You journey on a quest to defeat the evil Dragon Lord, and save the world from darkness. There are tweaks to the traditional formula to increase immersion into the fantasy setting. For example, instead of grenades you have spells. Wonderlands remains a fast-paced FPS despite these adjustments, which are warmly welcome. It gave me the Borderlands fix for which I so often yearn, but also felt fresh. Everything comes together very nicely, and the experience is fantastic.

I read that the campaign can be completed in 12-15 hours. I played for over 24 hours before beating the main story. There is a ton of fun and rewarding side activities to keep you playing between plot points, and long after. In the game, you travel from one first-person world to another connected by a table-top style “Overworld.” There is no combat here, but there is plenty to explore, and entertain. Random encounters can spawn in tall grass, as well there are side worlds, camps, dungeons and more to keep you engaged as you play. You might think this game short if you read it can be beaten in twelve hours, but that number is not a fair representation of the way you’ll want to play the game. You’re here for the combat, so you’ll likely take far more encounters than you’ll abandon.

Credit: Tiny Tina’s Wonderlands. Game clip by me. Clearing an encounter.

The combat is incredibly slick. Weapons feel impactful when they are, the new approach to melee weapons is terrific, the world scales to your level well, I could go on and on. The impossible number of loot drop configurations gives you something to look forward to at the end of every encounter. Thousands of gun types, rings, armor, etc. This looter/shooter is strong. I liked the ability to ground pound from the air onto targets below. Enemies have plenty of variety. Different archetypes such as skeletons, pirates or wyverns, which all have different forms within themselves. Bosses pose real threats, but are not insurmountable. Play to your strengths, and you should succeed.

I have always loved the art style of these games, and Wonderlands dazzles. A vibrant, colorful world awaits. Not only do the combat arenas look cool, but they are competent, too. Weapons are stylish, with neat effects. At times the screen can be a cacophony of elemental effects, damage numbers, meteors and all kinds of mayhem. Yet, even at its most chaotic, somehow there is glory in it all. As you level up, you learn to manage the madness better. Wonderlands is a visual feast, and gorge away I will. The majesty of these games is hard to capture, I’ve learned.

Tiny Tina’s Wonderlands is wickedly funny. There is some excellent voice acting from Andy Samberg, Wanda Sykes and Will Arnett to keep you company. The main cast gives this game such heart, when it is already full of the stuff. You don’t have to be a tabletop RPG fanatic to appreciate all the humor by any means, it just enriches it. I myself have only played a couple D&D campaigns in my life. They were unbelievably fun, so I’m glad to see so much resonance here. The Wonderlands story doesn’t take itself seriously, but that doesn’t mean there aren’t some quality moments. Whether it is a certain character you’ve hooked onto, or one of the game’s rare somber moments such as revealing Tiny Tina’s inspiration for playing Bunkers & Badasses, and her villain.

Credit: Tiny Tina’s Wonderlands. Screenshot by me. A glimpse at the Overworld. This is how you move from one encounter to the next, but it has its own treasures and secrets.

You can play Wonderlands with up to four people, and the game scales up based on your party. During the credits there is a really nice letter explaining how the developers made this game from home during the pandemic, and how it taught them the importance of coming together. Sadly, I haven’t gotten to enjoy Wonderlands multiplayer yet, but I hope to soon with a friend who owns the game via crossplay. Borderlands games have always been best with friends. Whether you compete or cooperate over loot, everyone involved is going to have the time of their lives. Building characters together is an unrivaled bonding experience.

Everyone who has played Borderlands knows the real game starts when you beat the main quest. Wonderlands is no different. There is some satisfying endgame content to keep you playing long after the credits roll. A whole new set of skill trees at max level, a dungeon generator and whatever you hadn’t finished before the main boss. I can’t wait to get back into it and build a max level character, only to then start a brand new and do it all over again. I’m so stoked to finally enjoy one of these games as much as I did Borderlands 2 all those years ago. I had still been playing classic titles on my Nintendo Switch just for the fix. The new-gen has a worthy entry.

I bought the “Next-Level Edition” of Tiny Tina’s Wonderlands on sale for $40 for my Xbox Series X. Worth every penny, in my opinion. It is such a heartfelt, humorous, awesome and fun game. Everything it sets out to do, it does exceptionally. Some people may see it as a re-skinned Borderlands 3, but it was more than that to me. Borderlands 3 didn’t sell me the way this game did. It had too many problems to keep me coming back, whereas this game I don’t want to put down. I highly suggest picking this one up if you want a FPS/RPG at the top of its class. Wonderlands is a riot.

Credit: Tiny Tina’s Wonderlands. Screenshots by me.

Retro Review: Assassin’s Creed Revelations (Ezio Collection Part 3/3)

Credit: Assassin’s Creed Revelations. Screenshot by me. Master Assassin Ezio Auditore explores Istanbul in the early 1500’s.

After completing Assassin’s Creed Brotherhood, I was hungry for more stealth action in 2011’s follow-up: Assassin’s Creed Revelations. It is the final playable chapter in the Ezio Collection, which I bought on my Nintendo Switch shortly after the port was released in January. Since then, I have played all three chapters telling the story of master Assassin Ezio Auditore. Each has been wonderful, and in many ways an improvement over the predecessor. Revelations is no different. I had a fantastic time in my twenty hours with the game.

It is fascinating when, like me, you go through the Assassin’s Creed collection all at once. You see how framework was laid early on for big concepts that came into fruition later on. Like how the combat system has evolved. I also notice how true to itself the story has remained. I love jumping between modern day and ancient times, doing parkour across Istanbul rooftops, and assassinating my targets with skilled execution. But, all this would be quite dull if not for the skilled storytelling by Ubisoft in these games. Over the Ezio Collection, I have grown quite fond of Ezio, and I love to see him being more personal in this game.

Ezio is in Constantinople between the years of 1511-1514 recovering lost keys to a hidden library of Crusade era master Assassin, and Assassin’s Creed 1 protagonist, Altaïr Ibn-LaʼAhad. While doing this, you raise the local assassin brotherhood to greater heights. Making interesting friends along the way. Revelations has characters that quickly make an impact, and continue to amuse. Again, seeing Ezio open up was a really satisfying way to close his tale. I was immensely happy not only with how this game carried on the story, but brought closure, or at least light to a lot of shadowy palaces that had been built by the first few games in the series.

Credit: Assassin’s Creed Revelations. Screenshot by me. Seeing Ezio grow late in life is inspiring.

The graphics and sound design are better than previous installments. Music swells the moment. The textures feel richer, while the world is more technically coherent. With rich color, and detail. Parkour is intuitive with some more precise moves that will have you looking to practice. The freerun platforming is fluid for the most part, especially if you are calculated about your button inputs and maneuvers. There are platforming sections that I thought were a highlight of the game. Every so often you do a mission that requires puzzle solving and smart traversal, it left an imprint because parkour has always been a fan favorite part of these games.

Combat is a delight. For a game that focuses on stealth, it really has a solid combat system. Different enemy types bring varying degrees of threat. The Janissaries are the baddest of the bad, but even they can be defeated in small numbers, with clever use of tools. And do you ever have tools! The weapons in your arsenal are all valid somehow. I felt in earlier games a lot of weapons and tools were underutilized, but here basically anything has respectable uses. Bombs spice things up, I found a loadout that worked for me, and did not experiment with them much, but many seem interesting that I never even used.

Stealth lovers will adore this game. Even when things go badly, it is often salvageable. This is one thing that makes this an exceptional quality stealth game in my opinion. I love taking my time and delicately slipping inside an enemy base to silently execute my target, but one little mistake shouldn’t rob me of the entire mission. Who is to say I didn’t want a little fight? With this fun combat, why not? Every mission has a optional objective that often involves not killing or being seen, and some missions do forbid you from doing these things explicitly. How you navigate a crowd, position yourself next to your target, traverse the rooftops and alleyways, all these things make stealth very enjoyable.

Credit: Assassin’s Creed Revelations. Screenshot by me. Traversal is a treat.

I have already reviewed Assassin’s Creed 3 on this blog, which is the next title. Desmond’s story ends there, and what a journey he has been on. He spends this entire game in a coma. Hooked up to the Animus, reliving the memories of Ezio while being monitored by Assassin pals. Ezio took a horrible shock at the end of Brotherhood, and it is something he doesn’t simply surmount in this game. It is a pain that will carry with him to his end. Desmond is so tragic, yet inspiring. Being thrown into the secret war as he was, and taking it all like a champ. He never loses sight of the goal, which is the very preservation of mankind.

I am still playing Valhalla on my Xbox Series X, and after Revelations I will begin AC4: Black Flag. A game I played upon release, and is one of my absolute favorite gaming memories. So, I’m beyond stoked to get back into it. I already own Black Flag and Rogue on Xbox, otherwise I would buy the Rebel Collection on Switch to play them both there. The eternal battle between Assassins and Templars rages on, shifting the sands of society. Ancient artifacts from a pre-human civilization contain indescribable power, and much blood is spilled over them.

The Ezio Collection played very well on my Switch. You can find it for $40 typically, but if you are a patient hunter I am sure you can find a good deal. For at least twenty solid hours per each of the three games, it is really a fair deal at full price to be honest. It can be found on most platforms. I had a stellar time with AC: Revelations. Stealth action at its finest. The upcoming Assassin’s Creed: Mirage is supposed to be an experience much like Revelations, and I for one am totally here for it. A game like this with modern technology and refinements could be next level. Mirage coming next year.

Credit: Assassin’s Creed Revelations. Screenshots by me.

Retro Review: Assassin’s Creed Brotherhood (Ezio Collection Part 2/3)

Credit: Assassin’s Creed Brotherhood. Screenshot by me. Looking out onto the city of Rome in Renaissance Italy.

Most of the Assassin’s Creed I’ve been playing lately has been the modern installments on my Xbox, but I am still chipping away at the Ezio Collection on my Nintendo Switch. Brotherhood capitalizes on everything Assassin’s Creed 2 did right, and delivers a much more complete package overall. It paves the way for moves all the way down the series. I see now why so many people hold this game as a favorite. It is a quintessential stealth action experience, and so much more rewarding than I imagined.

Assassin’s Creed: Brotherhood picks up exactly the moment where the previous game left off. Desmond Miles is exploring the memories of his Renaissance Italy ancestor Ezio Auditore. He is searching for ancient artifacts, and answers. AC2 ended with a brain melter of a twist, and the follow-up in the trilogy leaves only more questions. This is not entirely a bad thing. Developers at Ubisoft saw a definite future for the series, so I see the bricks of masterful world building here.

I read that most people beat this game in about fifteen to twenty hours. I played over twenty-five, because there is a ton of really fun side activities. You literally get paid to exist in this game, so why not spend as much time as possible doing side quests? These quests deliver everything you enjoy about the game. Stealth, platforming and action. No matter what activity you decide to do, it is worth it for the mere joy. You know, why we used to play games? Even after completing the main story, there is plenty of fun to be had yet.

Credit: Assassin’s Creed Brotherhood. Screenshot by me. This game is easier on the eyes than its predecessor.

Neglect burdened my mind as this game sat, often without being played, on my Switch for months as I focused on Assassin’s Creed Origins and Odyssey. I will officially be playing all the AC games for this blog at one point or another. I now own, or have reviewed every single one. I am stoked beyond belief to be on this journey. This is one of the biggest names in gaming, celebrating fifteen years since the original title. How far it has come since then, and there is still so much on the horizon, according to Ubisoft.

Recently announced were several new Assassin’s Creed titles. The next main title coming in 2023, titled “Assassin’s Creed Mirage.” Following young Basim, of AC Valhalla fame, in ancient Baghdad, it promises an experience much more like Brotherhood, and less like newer RPG style titles. 15-20 hour campaign with focus on stealth and parkour. Fans speak, Ubisoft listens. The only available criticism of recent AC games is that we miss the old games sometimes. Well, with Mirage I think we are going to get even more than we hoped. There will still be more AC titles in different styles including a modern RPG version set in feudal Japan flying under the name, “Codename Red.” Playing a ninja is something AC fans have been dreaming of for fifteen years.

Everything about AC Brotherhood is superior to AC2. The parkour is far more natural, and fluid, although still flawed. The combat is more exciting. The physical world is more coherent than that of AC2, mostly confining you to one sprawling city with countryside rather than several small ones you mostly never explore. The graphics are better, time of day having breathtaking impact on the appearance of the game, for example. The list goes on and on, Brotherhood is a magnificent game even if for no other reason than how much better it is of a sequel than the game that came before. And Assassin’s Creed 2 was no slouch! I am not dragging AC2, it is simply an objective fact that Brotherhood plays in a higher league.

Credit: Assassin’s Creed Brotherhood. Screenshot by me. Assassins and Templars fight to control “Objects of Power.” Mystical, powerful artifacts.

Assassin’s Creed Brotherhood is one of the best stealth games I have ever played. There have been better games that feature stealth, like AC Odyssey, but Brotherhood is a stealth game first, action game second. And there is no real role-playing game aspects. It is about sneaking across rooftops, silently isolating and neutralizing obstacles as you work toward your target, where you get in position then strike. The thrill of pulling your blade on a major target in this game is occasion to celebrate. The satisfaction of executing with grace made me hungry to keep playing with the next game in the Ezio Collection, “Revelations.”

You can see where Ubisoft made a lot of positive foundations with this game. The engaging side quests that offer rewards in both fun, and loot. The grandiosity of plot. Characters who are memorable regardless of whether they’re heroes or villains. I think if this is one of the developers inspirations for Mirage, we are in for the best stealth game in a very long time. I love Ezio Auditore, he is so noble yet incorrigible. He has insatiable flair, like a deadly flower twirling in the wind, torn from its roots. I cannot wait to see how his story turns out in the next game.

Based on the first two games in the Ezio Collection: AC2 and Brotherhood, this is a must play collection. I will give my final word when I beat Revelations, but at this point I am very pleased with what I have played so far. In the next game I just want more of what I got here, except with more answers and less questions. I know AC is an enigmatic series, but something has got to give. I think the title, “Revelations,” indicates I will get my wish. AC Brotherhood stands out as an exemplary stealth action title, and high marks as an Assassin’s Creed game as well. I am playing the Ezio Collection on Switch, but you can find it basically anywhere. Follow my blog for more gaming content, including lots more Assassin’s Creed reviews down the road.

Credit: Assassin’s Creed Brotherhood. Screenshots by me.

Overdue Review: Assassin’s Creed Odyssey

Credit: Assassin’s Creed Odyssey. Screenshot by me. As you walk slowly in a field, your character will hold their hand out to feel the plants. A small touch many may play this game, and never know.

Ubisoft’s golden child, Assassin’s Creed, takes another bold merge into a lane it created with the outstanding AC: Origins. 2018’s Odyssey follows the modern day Layla Hassan, now living the memories of a mercenary in ancient Greece. The game is more of an RPG than ever before, and perhaps better as well. An intriguing story, stunning visuals and magnificent gameplay. Everything about Odyssey comes together to make an astounding, top-shelf experience.

I played this game for over sixty hours, enjoying the entire journey. I thought Origins was long for an AC game at over forty hours, but Odyssey fleshes out the RPG elements of the game such as exploration, story based on choices and skill trees with lots of options. All I wanted at the end of Origins was more, which is exactly what I got here. Lots more. The impact of choices can have far-reaching outcomes, and you can make some powerful choices. There are multiple endings, and with my decisions I received the coveted, “best ending.”

The action in Odyssey is really what keeps me playing the game, above all else. The balance is so divine. I prefer fast, short range weapons such as the dagger or sword, but every weapon class is at least semi-worthy, even if as a secondary weapon for those situations that are tougher with your weapon of choice. The bow is extremely powerful when you put power into it, with results that can devastate your opponents. The unlockable Assassin abilities give you greater stealth edge than any hidden blade ever could. There are a lot of ways events can unfold just based on how you decide to play.

Credit: Assassin’s Creed Odyssey. Game clip by me. Taking out a few guards before surprising my real target.

One thing I always play Assassin’s Creed for is their stories. I find the universe fascinating. The way it intertwines with real history is super cool to me. It makes everything feel more human, or more real. Even when the plot gets a bit ridiculous. But as a long time fan, the outlandish fantasy stuff is where these tales shine. I hate to ruin anything about this game because I had such a fantastic time uncovering it all. There are some wild boss battles that will truly test you; where victory is glorious. My last game session, between everything that happened at the end, left me shook.

Audio and visual design is stellar. The world map is massive, with giant chunks I have yet to explore. It is richly detailed, with beautiful graphical qualities. I love looking through shallow waters at the world below, the water so clear and blue. The way waves move in deeper waters, or come into shore in waves. Lighting is wonderful, I like the different moods set by different times of day, and weather. Voice acting delivers the game very effectively. I think all the major characters were well acted, and even a lot of the minor roles too.

Side quests are handled in a genius way. Often helping out areas yields much greater rewards than the promised loot. People end up trusting you with information. The detective work of uncovering cultists is something unlike I have ever seen in an Assassin’s Creed game. They weave it into the game with grace. It would be worthwhile to play the side missions enough for the gameplay, or even the story elements, but the way they can help you is masterful game making. It rarely feels like I’m being forced to do something I don’t want to just for experience points, loot, or what-have-you. I eagerly greet most quests.

Odyssey feels like a special game. I don’t know if it is something about it, or everything about it. The new direction the series is going is so exciting, as I am currently playing through the entire series again. (Just out of order.) I played Odyssey for nine hours one Saturday. That’s not including breaks. Nine hours just playing it in one day. I loved this game that much. In fact, I was mad I got tired at the end, and had to go to sleep. Somehow my Xbox didn’t overheat, my Series X did a perfect job running this game. After an update the game runs at 60 FPS.

Credit: Assassin’s Creed Odyssey. Screenshot by me. How right you are, Kassandra.

Of the games in the series I have played so far, Odyssey may be objectively the best. I’ve noticed a lot of Assassin’s Creed fans have sentimental favorites, and I’m no different. I love Black Flag and Origins. But if you had to rank them all, Odyssey may come out on top. It is a very bold game, being all that it is, especially for an antiquated series like Assassin’s Creed. Ubisoft was clearly understanding that the series had to evolve to keep up with modern games. They didn’t just keep up, they outpaced most. I’ve played some sixty hour RPGs lately, all of them required heavy amounts of somewhat dull grinding. But not Odyssey.

If I decide to keep playing Odyssey, I’ll have a lot to do. There are still a lot of cultists to uncover, including their illusive leader. However, seeing as how I already own Valhalla, the next game in the series’ progression, I may also just move onto that next. I still am playing the Ezio Collection on my Switch, and I have two more slightly older Assassin’s Creed games downloaded and waiting on my Xbox, Unity and Syndicate. I don’t think I have an addiction, I can stop playing Assassin’s Creed whenever I want.

You don’t need to be an AC addict like me to love Odyssey. I would recommend this game to anyone, and everyone. Not all games I review have me this geeked to talk about them. Sometimes words come easier than others. I can think of words for Assassin’s Creed Odyssey as long as I have positive ones. Gorgeous, gigantic open world, good story and excellent gameplay. I can’t wait to see what else is in store with the series continuation. There have been storms of rumors regarding the series lately, but I will wait to hear directly from Ubisoft before I make any judgements. For now, just love Assassin’s Creed: Odyssey.

New Game Review: Two Point Campus

Credit: Two Point Campus. Screenshot by me. A look at my knight school. One of the many wonderful environments.

Fans of “tycoon” style games will love this new college campus simulator from Two Point Studios. Two Point Campus launched last Tuesday, and I’ve played it more than twenty-four hours in the week since. I am so absolutely hooked on this game. It has brilliant game design, that delivers on micro and macro-management strategy. The different curriculum you can teach at your schools offer unique challenges and immensely immersive experiences. I have a feeling the best is yet to come, but I feel prepared to offer my opinion on the game at this point. I also want to get this review out to people who may be thinking about picking it up.

I would say pull the trigger on Two Point Campus. If you like management simulators, this is a big win. Whether you are the academic type or not is irrelevant, with courses like espionage, clown college, or knight school. There is a lot of course variety, and all the different individual game worlds’ sandboxes are available reasonably early. So far, I have focused on the career mode, not the sandboxes. Sandboxes have unique options such as “Creative” mode, wherein you start with more resources than you could ever use, so you can focus on creating your fantasy campus, for example.

The time I have played has been a nearly constant learning experience. New elements are always being strategically introduced. Keeping things fresh, without overloading you with information. I felt a little intimidated early on, as I tried to micromanage every student. I quickly learned that if you want to manage certain students, you should mark them so you see them much more easily among the mess of bodies, buildings and furniture. Especially useful when say, you run a culinary school and all the students wear the same chef’s outfit.

Credit: Two Point Campus. Screenshot by me. DJ Sue Chef putting on a well-earned concert for the culinary students.

Even when I knew I couldn’t manage every little detail of what happened on campus, I enjoyed using the slowest of the three time speed options, without including paused. This way, I could be a lot more involved. Patience is powerful. Generosity is godlike. If you always put the humans on campus ahead of selfish desires, you’ll succeed. You may want to offer meager accommodations to save money, but small benefits like a nice staff lounge, well decorated areas or splurging on a killer concert in the student union can pay off bigger than any amount of minimization. In later levels managing money tightly is a necessity, but you should still always try to find a way to put people before profit.

In focusing on people, you’ll sort through job applications for the perfect person, not just a suitable candidate. You’ll know what new skills to train your staff based on the strengths and weaknesses of them, and your campus. Being attentive to student needs will prepare you to meet objective goals. Parties directly enhance student ability and happiness in impactful ways. Truly the most collegiate thing about this game is the fact parties are like a superpower. You can schedule events to occur at the same time every year, which saves you from spending a ton of time booking individual parties year round.

People who are into collegiate living will have tons to love in Two Point Campus. The collision of personalities, dorms packed with beds, ramen and coffee for fuel. There are so many thoughtful touches. Not only is the content interesting, it is also practical in design. I’m playing the game on Xbox Series X, and I was flying across the controller interacting with the game by the end of the first world. PC would probably be even easier. The ability to build structures and furnish them is a total blast. I relish walking the tightrope of planning out the future of my campus layout, while adapting to needs along the way. In the end the result can be something better than I had originally planned.

Credit: Two Point Campus. Screenshot by me. Never forget, you are running a college, which is a place of learning.

The visuals of the game serve their purpose well. It is a very simple, low frills graphical design. It certainly has charm, though. It relays information well, and ultimately that is what you want in a game such as Two Point Campus; elegant simplicity. You slowly figure out what all the icons mean that can appear above somebody’s head. Everything is easy to understand. As someone that struggles with games sometimes being too much to handle, it is refreshing to enjoy a game so much in the genre. The audio design is fantastic. Satisfying blips as you build or complete assignments, and a modest, yet quite solid soundtrack. I often play this game with a record on in the background, however. It is a perfect game for such matters.

The challenge in listening to vinyl while playing Two Point Campus is how often I sit and play the game for an hour in silence after the current side of the record has finished. The game is just so engaging and immersive. I take great pride in my universities. The feeling of getting three stars on a campus is remarkable. Like looking at your grades at the end of a hard course and seeing a high grade in actual college. There are more than enough various campus worlds to keep you playing this game for countless incredible hours, even before you explore the possibilities of sandbox mode. The world each campus exists within is always so adorable, and makes you wish you could actually visit.

Two Point Campus is available on basically any console you can imagine. I see it going for $40 most places, and while I believe it is worth that much, easily, I am very grateful that it was also launched on Xbox Game Pass. Also on this service is the game that preceded this one: Two Point Hospital. This is a game I would highly recommend to any gamer. It is so approachable, lighthearted, humorous and lovable, I think you’d have to already be sour not to enjoy it. I will be playing for dozens more hours, I am eager to see what challenges and rewards each campus offers.

Credit: Two Point Campus. Screenshots by me.

Overdue Review: Assassin’s Creed Origins

Credit: Assassin’s Creed Origins. Screenshot by me. This game shines as one of the best in the series.

Assassin’s Creed developers Ubisoft bring welcome alterations to a series turning stale. The tenth main AC game, Origins takes a classic, proven formula and gives it some new wings to truly fly. Initially releasing in 2017, I played it shortly after. I only played a little bit, however, as I struggled with the combat at the time. Now that Origins is available on Xbox Game Pass, I decided to give it another shot based on the popularity of the new style. I am so glad I gave it another go. For some reason things just clicked, and I had an unforgettable experience.

The first noticeable difference between this and older installments is the combat. The combat is more involved, and once you get the hang of things much more enjoyable. The simple Rock, Paper, Scissors recipe is exchanged for more dynamic combat with some of the same frills. The bow is extremely powerful, and the many melee weapon types let you build how you wish to play. There is a moderate amount of hot-swapping in menus, but relatively minimal. It doesn’t impact the pace of gameplay. The stealth aspects are still my favorite part of Assassin’s Creed, as ever. The feeling of sneaking up on your prey, or even clearing an outpost without anybody ever having a clue.

There’s an overwhelming amount to love about Origins. I relish ancient Egyptian mythology. Some time ago, I read the Book of the Dead, and found it beautiful. Speaking of beauty, the desert landscapes in this game are divine. Whether trekking across the dunes, exploring an oasis or a city, the eye has much to gaze upon. The graphics are incredible. The environments are master crafted. Not least to love are the story and gameplay, which are typical Assassin’s Creed taken in enticing new directions.

Credit: Assassin’s Creed Origins. Game clip by me. Sorry for low quality video, I’m having trouble downloading the 4K ones. This is very early gameplay.

I have spent about forty hours with Origins. It was almost an addiction. At some point I would like to go back and play more, whether I continue my current game, or start the optional “New Game Plus.” After completing the main story, there is still so much side activity I haven’t done that interests me. There is optional DLC, but I think most likely I will move onto the next two newest AC games. Both of which I have purchased during my time with Origins. Such is my adoration for this game. AC: Odyssey and Valhalla I found on sale wherever I could, and managed to get both for about $45 altogether. Not bad at all, if you ask me. Origins alone is worth that amount.

The storytelling in Origins is some of Ubisoft’s best. The setting feels authentic. Characters are engaging, and full of emotion. The use, and intersection, of real history and AC lore creates suspense, drama and excitement. I often moved with a sense of purpose. As Abstergo employee Layla Hassan lives the memories of Bayek, an ancient Egyptian protector with a murdered child, Layla uncovers the truth behind the beginning of the Assassin order. As a long time fan, it is a thoughtful, and worthy genesis.

Side quests are rewarding. They are fun, feel like you’re helping the world, often have entertaining enough stories, and gaining the experience points is helpful in the RPG-like style of Origins. Ubisoft has dabbled with skill trees and such in the past with AC, but it is refined here. Most of the skills are effective in some degree. More powerful skills cost more Ability Points, earned with XP, and are further up the three main skill trees. By the end of the game I felt so much more powerful than when I started, and there are some segments that cleverly handicap you. Upgrading your gear is a simple, but treasured crafting system.

Credit: Assassin’s Creed Origins. Screenshot by me. In the modern day, Layal Hassan lives out ancient memories in a machine called the “Animus.”

Origins features a taste of the naval combat that made AC: Black Flag so popular. These few missions were highly entertaining. It is very similar to the old style, and that is what I want. I could never get enough of the ship-to-ship battles in that game, so I’m happy to see them back in some scope. If you really want more of these sequences, Ubisoft is making an entire game based on this naval combat system called Skull & Bones, although no release date yet. While these sections seem a little stapled on, I doubt I will hear many complaints.

Playing on my Xbox Series X was wonderful. Fantastic performance, visuals and controls. The Quick Resume feature worked better than a lot of games that claim to utilize the feature, but struggle. Only two or three bugs or glitches showed themselves the entire time. The experience was fluid. You can commit for a side mission here and there, or strap in for a five hour session. I would suggest this game on whatever platform you are able.

I have installed Assassin’s Creed Odyssey, and Valhalla rests patiently on my shelf. If I like them half as much as I liked Origins, I am in for a treat. Just yesterday I posted an Assassin’s Creed 2 review from the Ezio Collection on Nintendo Switch. So I am actually playing AC simultaneously on two consoles right now. As I move onto Odyssey on the Xbox, I’ll be starting Brotherhood on the Switch. More AC content to come, perhaps even every game at some point or another. I have already done AC:3, also I own others and would love to play through them someday.

This is a perhaps grandiose claim, but I think Assassin’s Creed Origins may be my new favorite AC. Before, it has always been AC4: Black Flag. Origins, simply put, is the perfect game. Weaknesses fall short of being worth mentioning. It may be this reviewer’s preferences for Egyptian mythos and landscapes, coupled with epic Assassin lore, but I couldn’t put this game down. The joy Origins brought me impacted my life beyond the time spent in front of the TV. I will surely look back on this as one of the legendary classics.

Credit: Assassin’s Creed Origins. Screenshots by me.

Retro Review: Assassin’s Creed 2 (Ezio Collection Part 1/3)

Credit: Assassin’s Creed 2. Screenshot by me. Sneaking up the fortifications into a heavily guarded compound.

The three Assassin’s Creed games featuring protagonist Ezio Auditore, AC:2, Brotherhood and Revelations, were released in a remastered bundle in 2016. This collection was ported to Nintendo Switch last February; I picked it up shortly after. Three classic games for $40, and I got it on sale even lower than that. With my fantastic experience playing other AC games, how can I turn down an offer such as this one? The first game in the Ezio Collection, Assassin’s Creed 2, shows a series getting legs beneath it and showing magnificent potential. Developers Ubisoft have given this series the royal treatment throughout its legacy.

Assassin’s Creed 2 follows two stories. One, Desmond Miles. Desmond was kidnapped and forced to live the memories of an ancestor, using a high-tech device in search of magic artifacts. After escaping, he uses another “animus” to go deeper into the memories of his ancestors and beat the evil forces to the punch. The memories he goes into next are those of Ezio Auditore, a Renaissance era Italian in a struggle between orders of Assassins and Templars. Both stories are interesting. The whole lore of these games is so fascinating, the parts influenced by real history and the made up bits.

AC2 is a game with a lot of grand ideas. Some pay out better than others. The story feels like that of a much longer game, in which we get to explore the people a little more intimately. I played over thirty hours, and there is a lot of side activities left to do. The parkour is more like fun platforming than fluid movement. You should always be thinking steps ahead when traversing. One wrong leap can be really unfortunate. This is fine, my bigger concern is the combat. Getting into fights is to be avoided, but far from torturous. Indeed, this is an earlier version of what ended up working great in later games. It is weirdly difficult to retrieve a weapon if you for some reason lose it.

Credit: Assassin’s Creed 2. Screenshot by me. One of the many interesting settings in AC2.

The Nintendo Switch was a wonderful way to play, whether docked or on-the-go. Although, I would recommend this game on whatever platform you prefer. I have yet to play Brotherhood and Revelations, so I can’t speak for the whole collection yet. The Ezio Collection also comes with two short films, Lineage and Embers, which bookend the three games. The remaster is a light one. It looks and runs nice, but the graphics do feel a bit dated as I play AC: Origins on my Xbox Series X. For a game from 2009, I feel like you could do a lot worse. The production value is there. Running around Venice at night during carnival season does prove to be quite a charming setting.

Pulling off a cool stealth section in this game is immensely satisfying. Whether weaving between dancing partners until you reach your target, leaping on a preacher in the middle of a sermon from high above, or however you end up taking out your target. The final kill is worth the buildup. From staging missions, to the meta of the assassination in question. There is always a scene of Ezio sharing the last moments of his target, and this has been a signature of the series. The last mission had me using every last one of my resources, besides the massive stack of cash I had acquired doing side content.

The sound design is on point. Music is sparse, but it is suiting. The environments feel alive. While I did say movement is not super fluid, there is a degree of skill that makes parkour much more enjoyable, and practical. You learn just the way to approach certain obstacles, you know when to exercise caution and slow down a little as you work a certain line, correct button use becomes more natural, these are the kinds of things you learn. You figure out how to engage certain enemies, or utilize certain weapons. Sometimes I felt like I had to cheese my way through, but the game is good at stopping that behavior.

Credit: Assassin’s Creed 2. Screenshot by me. Desmond is no longer alone in the sequel to the hit first game.

After beating AC2, I am excited for Brotherhood. I will start it almost immediately, I honestly doubt I will revisit AC2 anytime soon. Like I said, I am also playing AC: Origins on my Xbox, for one thing. Also, I would rather just move onto the next game than do the only other interesting thing left in AC2, which is collect the Animus Glitches. Fun little puzzles that are hidden in the world that if you find them all, you get some unique lore. The codex is also worth a read, if you skip it often when articles are introduced. Tons of information about landmarks, featuring some real sites and information.

Assassin’s Creed 2 set an amazing stage for the future of the series. With the success of the first game, Ubisoft knew they had something legendary on their hands. It’s clear they didn’t want to let down fans’ anticipations or expectations. The game was a blast, once I got the hang of combat and parkour. If you struggle early, I encourage you to persist. Thirty-some hours well spent. Lore, gameplay and setting are the big three things that I enjoy about it. Hanging out with Leonardo da Vinci and helping each other is neat.

Soon, I will finish Origins on my Xbox, moving onto Odyssey. I’m stoked for my Origins review, as I am finding it extraordinary. It is something to see how this series has evolved by playing games from the earliest, and most modern eras at the same time. They’ve just gotten better for the most part, in my opinion. I am thinking strongly about reviewing the entire series here, as I have started with the Assassin’s Creed 3 Remastered review in my Archives. For the price, the Ezio Collection seems to be an unavoidable deal. Brotherhood, then Revelations, coming soon.

Credit: Assassin’s Creed 2. Screenshots by me.

Overdue Review: Cyberpunk 2077

Credit: Cyberpunk 2077. Screenshot by me. Toying with the photo editor while talking to the character played by Keanu Reeves.

I have so many words for Cyberpunk 2077. I will keep it to the usual amount here, but I could go on endlessly about this game. Initially launching in December 2020 to what I’ll politely call negative press regarding the unfinished state of the product, the game so addled by bugs it was unplayable. I found it for $30 at the local game store about a year later, knowing two things: first, when the Xbox Series X edition would be released I would get a free upgrade, and second, getting a Series X was matter of time until I hunted one down. This game worked better on advanced consoles from the start, and a lot of work has been done on it since launch.

Well, about a week after my birthday, I finally got my brand new Xbox Series X home. I’ve been an Xbox gamer since year one, and I am immensely happy with my choice to save Cyberpunk for this special occasion. A marvelous game that deserved so much more than to be rushed out in time for the holidays. It has received a lot of attention since release, and there is a long road ahead for the game yet, according to Polish developers CD Projekt. The company is famous for their treatment of the Witcher series. Cyberpunk 2077 is a first-person shooter/role-playing game blended in a package grand in scope, and ambition.

Cyberpunk 2077 is an unbelievably fascinating universe. People hacking their bodies with all kinds of technology; raising all kinds of questions about the sanctity of life, and the body. Rotten corporations control the world. People over-modified develop cyber-psychosis. And you, V, are just trying to make a name for yourself in a city of sharks. I absolutely will not ruin any plot points of this game for you, because I did a good job staying away from it myself so I could experience it fresh. A cinema quality experience in a setting you can totally geek out on.

My first session I played for eight riveting hours. The only thing that stopped me was the need for sleep. I played on Normal difficulty out of the four available, and it was fairly balanced. I would like to try a higher difficulty on another playthrough to see how it is different, and if it is more enjoyable. With the deep character creator, including choosing a background, as well as a vast array of endings and side activities, there is plenty to keep you coming back after the credits roll. The shooting is fun while challenging, and the RPG mechanics offer a wide variety of playing styles delivered in a fairly approachable manner.

Credit: Cyberpunk 2077. Screenshot by me. Love the settings in this game, including this bar.

This game looks stunning in 4k. Whether playing with ray-tracing effects on, or in graphical performance mode, Cyberpunk is awe-inspiring, rich with detail and vibrant color. The neon soaked sprawl of Night City, all the way out to the desert. I even took a picture of a pile of trash at one point that I thought looked neat. The artistic direction of everything from the fashion to the cars, to the environments, it all is so on point and immersive. Night City is a large open world, with tons of interesting pockets and treasures.

The soundtrack adds another valuable card to the deck. A library of fantastic original music on in-game radios and an original score, which all sets the tone brilliantly. Dialogue is a very important part of gameplay, and the voice actors stepped up to bat. Most notably, Keanu Reeves has a major role in the game. I’m happy to say it isn’t a phoned-in performance. Reeves being an excellent choice for the character, it is nice he clearly took the role seriously. The emotion in these actors voices is palpable. Audio design all around extremely solid.

Apart from multiple ways to beat the game, there are different ways to play each mission. The best option is usually to assess the situation while considering your character build. There a handful of gun types, which have subgroups of their own, and all kinds of individual models each with unique stats. You can equip mods and accessories to gun depending on their available slots. Melee combat is also a useful element, with its own techniques and subtleties. I often attempted the stealth route, but also built myself for combat should anything ever not go as planned.

Credit: Cyberpunk 2077. Game clip by me. Fighting a boss. Picked off a minion to get a heavy weapon and unloading. A blistering assault after being on me heels the whole fight.

I must say, I ran into my share of glitches along the way. Small things like my car spawning in an irretrievable place, to some more annoying problems. These technical issues hindered my enjoyment, the only reason I’m mentioning them again. Still, nothing happened that ever made me want to stop playing the game. Just some quirky issues. The positive outweighs the negative here so much, I almost feel guilty bringing it up. There are one or two other flawed aspects, such as the way cars behave.

Available words are becoming scarce to describe Cyberpunk, so here is one word: rare. Games like this don’t come along often, to me. So much thought, effort and passion went into this experience. The result is magnificent. It is a complete mind trip into outer space, full of guts and glory. Get ready to explore ideas beyond your imagination. The storytelling is master work. Even if an individual dialogue choice doesn’t throw a hurricane of chaos theory into the whole scheme of things, and turns out to be relatively inconsequential, it still enhances role play with thoughtful choices.

I’m sure to go back and keep playing after this review. There are story arcs I want to close, and alternative endings I want to see. I may start over fresh on a harder difficulty. So far, I have played over 25 hours. For $30, I could do a lot worse. Especially with the quality of experience, and shooters are never as long as some other RPGs. Find Cyberpunk 2077 on Xbox, PlayStation and PC. If you look, you should be able to find a modest price. This game was hyped beyond belief during development, I can finally see for myself what all the excitement is about.

Credit: Cyberpunk 2077. Screenshots by me.

Playing Civilization 6 On My Switch in a Late Night Diner

Credit: Civilization 6. Screenshot by me. Writing, is there anything it can’t do?

Once, while living in Los Angeles, the elderly woman in front of me at a donut shop was having trouble finding her payment. As it was a small purchase, I offered to pay for both of us. She was overjoyed, informing me that it was a Romani holiday, and this minor kindness couldn’t have come at a more meaningful time for her. She asked if she could give me a blessing, and while I’m not really one for such things, I indulged her. Whenever somebody gets on the topic of religious experiences I remember those apple fritters.

The late night diner is really a cornerstone of modern civilization. Lately I have been going to a local joint to get donuts after pulling all-nighters. Whether working on an article, or partying hard, nothing hits at six in the morning like watching the sun come up from a place of total solace. The donuts are to die for. In all the storms of my life there has always been an eye in the storm somewhere inside a donut shop or diner. This background backdrop exists in my universe much the same way the game Civilization does.

I have been playing Civilization for a long time, and I have played many iterations. The brilliant strategy has always entertained me. I love watching my empire grow from a single humble village to an advanced civilization. The way the buildings transition in design through different eras, the progression in sophistication of the game and meta, also the dynamics of my relationships with other empires. They rise and fall, sometimes they totally surprise you. It is necessary to maintain the friends you have, and not take anything for granted.

Specifically, I have played Civilization 6 on the Switch over 50 hours, and have yet to walk away with a win. Do not think this means I am at all disappointed. These have never been games you can just knock out of the park your first attempt, especially since I am not the best at strategy games. I have had enormous amounts of fun playing. It has been really close, and like I said other empires have really shocked me at times with moves they’ve made.

Credit: Civilization 6. Screenshot by me. A peek at my Roman attempt at a cultural victory.

Much of my playtime has been spent enjoying this game while hanging with friends. It is so casual that it is easy to maintain a conversation, or pay attention to other things while occasionally glancing at the game for a minute or two, here and there. Even said time is a very loose engagement, except for occasional thoughts of deep strategy. My friends have seen my struggles with Civilization the game and civilization the societal structure. I am still trying to find a good job and always working at integrating into society better.

My strategy in Civilization is much like life. I live by the philosophy that if I don’t start a fight, there won’t be a fight. Of course, the game is a competition I fortify all my cities, and don’t completely overlook muscle. But my goals are related to some victory over military. Combat in Civilization is not all that glamorous, so I find greater satisfaction winning by say science, or culture. Capturing an enemy capital takes strategy, indeed, but developing the ability to live in space is tantamount to mankind. Culture allows you to spread your empire without violence.

As I sat in that diner, the only thing I could think about besides my breakfast was my next move. What order should I assemble the space station in Civilization for my science victory? Are medieval walls sufficient in a modern age? Do I really need to broadcast my mental illness to the world? All questions I can’t immediately answer, but I can make informed decisions. I’m still experimenting, so it matters less which order I build the space station. Medieval walls are definitely insufficient. And I don’t have to broadcast my disability, but I do because I believe in honesty as a journalist and human being.

Credit: Civilization 6. Screenshot by me. Neat!

Every campaign I play of Civilization 6, I learn so much. There is still loads I have to understand yet. The turn-based board game structure has had consistencies over the many installments of the series, but the overall idea has remained the same. Except specific campaign scenarios, you start as a caveman with one warrior and one settler in the Stone Age, and build toward the future. There are numerous ways to win, such as science, culture, faith or military victories. My games have taken almost ten hours each. You can save anytime, and play with friends, something I have always wanted to do. I even bought a copy of the physical table-top Civilization “New Dawn” board game with the hope of finding friends with whom to learn it.

I will always be a night owl. I love going out with friends, or staying up all night alone. Either way I may play Civilization 6. I’m sure those close to me can attest to hearing me curse out Frederick Barbarossa, or the like while they’re trying to talk to me. The late night diner, or even early morning donut shop will forever be a pillar of my life. It is where all my grandest strategy goes down. From there, I see my friends in life when I am hanging out are like my allies in Civilization. We are just trying to get a win in a competitive world while constantly checking in with one another to keep ourselves strong.

Part of what inspired this article is that I am thinking of trying to improve my skill at strategy games. I would like to pick some others to try, but not sure where to go from Civilization, from which I still have so much to learn. Comment your favorites and I will check them out, especially if they are on Nintendo Switch. I was a newbie on JRPGs until Octopath Traveler, and I have come a long way since then, so I’m thinking about trying my hand at other foreign territory. I’ve also been thinking about trying the fried cinnamon roll versus the baked.

Photo by me. A chocolate creme-filled donut, high tier chocolate milk and classic donut shop coffee. Breakfast of champions.